As promised the complete set of FPSC Classic WW2 Doors 


https://image.frl/delete/9d50cb7b74cfdf404a48f9049f72550ff21137a9e86554ecd169e7d628f0633e
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FPSC Classic 9 WW2 DOORS Setting Positions & Information.

There is issues with doors, when door is opened you can walk through them, but when it is 
closed it is blocked as it should be. This is either down to the original animation or as I was 
informed by a mod on the forum also down to GameGuru setting that can not be changed.

Doors will work provided you overlay the door frame of the door on the prefab door frame 
of the buildings, align the door correctly and that will work. You just have to make sure that 
the door is positioned correctly.

I Have gave 5 versions for each door of the 8 various door types,
1 x Fake Door/s
1 x Key Door/s
1 x Open Door/s
1 x Remote Door/s
1 x Use Door/s

I have also included with the set the 'Remote Switch' one for each door type, the FPE is set up
for each door and they work fine. You can swap the remote switch with another if you so wish
just remember to change the name of the new switch in the FPE of The Switch with %before
the name of the door to be opened. like below
;AIUsed
ifused = %Iron Door (Remote) Anim

The Key Doors Have all been set up also, again if you want to swap the key just change the
name of the key here,
;AIUsed
usekey = Key?
ifused = 
ifusednear = 

I have compressed the .x files that are with the Doors, but I have also included the originals 
recreated by me with textures path for folders I created.

Regarding the Sci-Fi doors most have already been done in the fixtures section of GameGuru
but the animations do not match the sound effects. So I will do the Sci-fi doors collection
and post the ones I can get working, Then you have a choice of what doors to use.

Well that's about it hope you find these items useful, as usual if you download at least say
thank you for my efforts converting the content to GameGuru.

Best Regards SuperClark